Original stories - New worlds.

Telling stories.
Making memories.

Photon Loreworks creates original games and interactive projects, including the grim fairy-tale dungeon crawler Heart Light: Knight of the Gnomes and the side-scrolling shooter Rosetta Elite: Code Breach.

Heart Light: Knight of the Gnomes box art

Current work · Heart Light

Current project

Heart Light: Knight of the Gnomes

Descend as a gnomish knight into the ancient dungeons of a grim fairy tale, where courage changes what you see. Mark the walls, link Ley spells, brew potions, and uncover the lost human world before your Heart Light fades.

GenreFirst-person dungeon crawler
WorldA grim fairy tale set after humanity's fall
FocusExploration, crafting, magic and lore
StatusIn active development

First completed game

Rosetta Elite: Code Breach

Rosetta Elite: Code Breach is a side-scrolling shooter I made as a tie-in for Starry Studio's Once Human and my own video lore series. It was the first game I completed, and a later RedditGames version added a daily scoreboard. The project took about seven months from start to finish.

Personal hobby site

Creator's Club is where I keep smaller experiments, older projects, and things I build simply because I want to try them. It is a personal site rather than the official home of Photon Loreworks.

Behind the game · 02

How I make it

Heart Light is a solo project. I draw the artwork, build 3D objects, compose the music, record most of the sound effects, write the game, and maintain the tools behind it. It is one desk, too many open programs, and a lot of learning as I go.

01 / WORLD Heart Light artwork and worldbuilding

Artwork and worldbuilding

I draw the characters, environments, objects, and interface pieces myself. No stylus or art pad. It's all a mouse and pen tool. Making the art by hand this way probably isn't the most efficient use of my time, but it helps the whole game feel like it belongs to the same world.

02 / SOUND Music and sound editing for Heart Light

Music and sound

I compose the music and make nearly all of the sound effects through recording, layering and editing. The programs I use are not top-of-the-line, but they're familiar and functional. That's all I need.

03 / SYSTEMS Custom game editors and tools for Heart Light

Code and tools

Heart Light: KotG runs on a custom hybrid raycaster/WebGL engine. I have also built my own editors and utilities to help me visualize the code. These applets allow me to focus on specific areas of the game without complete rewrites.

About · 03

About Photon Loreworks

Long before Photon Loreworks, I used games as places to tell stories. I began making machinima during the early days of online worlds, often telling new stories within the established lore of the games I played. When player-created missions and UGC tools became more common, I went all-in on building original adventures. When those tools were not available, roleplay filled the gap and new memories were invented as those stories unfolded.

Storytelling also took the form of community events, in-game concerts, and shared spectacles that sometimes brought hundreds of players together. Those projects developed dedicated followings, introduced new friends, and eventually led to opportunities to work alongside game moderators and developers. However, I was still building at the edges of worlds created by someone else. Photon Loreworks is my flag, planted beside my first step into creating original worlds and telling stories that begin as my own.

My philosophy is simple: Everything should serve the story. Art, music, mechanics, writing, and technology should all enhance the world. If something does not fit, the idea must be removed. A feature is not worth keeping if it breaks the theme or pulls the player out of the experience.

Players will not remember loot tables, damage values, or the steps of a boss encounter. What stays with them is the story of hunting for a rare creature, failing against an impossible enemy, or finally succeeding alongside friends. The numbers make the game function, but the legends born from struggle, discovery, and shared excitement are what survive and become nostalgia.

Heart Light: Knight of the Gnomes began as a simple dungeon crawler experiment. It has grown into its own story about curiosity, courage, and the innocence of small gnomes in a big world. I think it's a rather fitting story to tell for a new game developer.

Contact · 04

Want to get in touch?

For questions about Heart Light, press coverage, or anything related to Photon Loreworks, you can reach me directly.

info@photonloreworks.com